Over four years ago, I noticed a very striking similarity between The Incredibles and The Fantastic Four.
Looks like collegehumor.com just picked up on it.
Four years too late, guys.
Over four years ago, I noticed a very striking similarity between The Incredibles and The Fantastic Four.
Looks like collegehumor.com just picked up on it.
Four years too late, guys.
Jacob303: speaking of the guy in regulate
Jacob303: http://www.bombblunts.com/
^Daverd: hahaha
^Daverd: amazing
Jacob303: what i really like is their mission statement, it had to be written by a suit/tie marketting guy
Jacob303: “Not only are the names catchy, they also have your mouth watering in anticipation of firing em up. As an added benefit our unique inner packaging forms a double seal keeping our precious wraps fresh long after the competition is all dry and cracked up.”
^Daverd: wait a minute, the front page says they have 22 flavors
^Daverd: but the flavors page says 20
^Daverd: i’m being robbed of 2 flavors
Jacob303: well, thats the thugg lyfe, son.
^Daverd: true dat.
For anyone who’s been having the same problem with the Ubuntu package pidgin-microblog:
I’ve been using a plugin for Pidgin called pidgin-microblogmach zehnder modulator that allows me to receive twitter updates via a pidgin tab, and post to twitter in that same conversation. It’s pretty sweet. Anyway, recently (possibly since I upgraded to jaunty,) it has been sending me the same messages over and over every 15 seconds or so, to the point where I had to disable the plugin because it was annoying and occasionally crashing pidgin.
The solution was to apt-get purge pidgin-microblog and then reinstall it. The reinstall wasn’t entirely straightforward — I had been using a custom repository in my /etc/apt/sources.list which the upgrade to jaunty automatically commented out for me, which I had to uncomment for the reinstall to work. As an aside, all of my other custom repositories were also commented out from the upgrade (just FYI).
Our nethack server now has its own twitter feed: http://twitter.com/JerkNethack
Unlike the RSS feed, which has a 1-2 hour delay, this will give you near-INSTANTANEOUS updates on the deaths of other players. Also unlike the RSS feed, twitter is not state-based, so it could conceivably let you know about bones files. (Expect that functionality in a day or two.)
Update: The feed now lets you know about bones files.
I wrote an RSS feed for our nethack server, which will keep you informed about player deaths and their scores. (Thanks Nick for the brilliant idea). The source is also available.
It does not tell you about deaths by quitting, so feel free to continue spamming new wizards/priests to get that spellbook of identify.
UPDATE: I changed the feed link from http://209.6.168.183:81/nethack_rss.xml to http://sadowl.com/nethack_rss.xml, which is now the preferred location, because the other one is impossible to remember. Both still get updated every hour, so if you’ve already added the former to your feed, you don’t need to change anything. Also, Swifty has already noticed this post and joined our server. RSS for the win!
Today I got a very interesting email. The email originated from one of my own websites. The email content begins thusly:
Welcome to BrawlStages.com Forums
In compliance with the COPPA act your account is currently inactive.
At first I thought that for some strange reason my website (BrawlStages.com) had been shut down by The Man for violation of some obscure law. Reading further, I pieced together that I was being forwarded an email from one of the forum’s users that had been sent to him by my website. The forwarded email continued:
Please print this message out and have your parent or guardian sign and date it. Then fax it to:
By this point in the email I was thinking that there was some sort of scam going on. My next move was to google “COPPA act”, which apparently stands for “Children’s Online Privacy Protection Act act”, and is a real thing. By this point I’m very confused, because my forum does not enforce COPPA.
As it turns out, yes it does.
The forum I use is a prepackaged thing that I downloaded, and the first question it asks you when you try to sign up for an account on the forum is whether or not you are at least thirteen years old. I had never really paid attention to this question, nor explored what happens if you say you are not thirteen or older. As you can probably guess by now, it gives you a form that you are supposed to have your parents fill out so you can email or fax back to the site admin.
The email continued. (I’ve changed the names and other personal data before posting it here).
—————————— CUT HERE ——————————
Permission to Participate at BrawlStages.comUsername: Ralph23
Password: asdf1234
Email: ralph23@hotmail.comI HAVE REVIEWED THE INFORMATION PROVIDED BY MY CHILD AND HEREBY GRANT PERMISSION TO BrawlStages.com TO STORE THIS INFORMATION.
I UNDERSTAND THIS INFORMATION CAN BE CHANGED AT ANY TIME BY ENTERING A PASSWORD.
I UNDERSTAND THAT I MAY REQUEST FOR THIS INFORMATION TO BE REMOVED FROM BrawlStages.com AT ANY TIME.Parent or Guardian (print your name here): __hank___________________
(sign here): ______________ralph____
Date: ______wed 24 dec 2008_________
—————————— CUT HERE ————–i dont understand this part—————-
Once the administrator has received the above form via fax or regular mail your account will be activated.
Logging into the admin panel on my website, I indeed found this user with an inactive account. I activated it.
But a few things got me about this whole thing.
Firstly, BrawlStages.com has been up and running for almost a year now, and this is the first time I’ve ever gotten one of these emails. Every other kid who’s signed up in the last nine months has either gotten to the parental content form and decided it wasn’t worth it, or has (smartly) lied and said he’s thirteen. The fact that this kid actually went to the trouble of getting his parents to sign and email me the consent form is kind of amazing.
Secondly, I have no proof that the email actually did come from his parents. I changed the names but left the first-names-only quality and capitalization intact, and it does kind of look like a half-assed forgery. I have to assume that it is genuine, because if the kid was going to go through all the trouble of forging a parental content form, why wouldn’t he just say he was thirteen? Nevertheless, the underlying ineffectiveness of COPPA shines through.
Finally, this whole process has been contradictory to COPPA’s stated intent to protect children. When I told a coworker about this transaction, the first thing he said was “String him along. I have no evidence your parents gave you permission to visit this website. Please have them fax a signed note to….” Even ignoring the fact that I accidentally gave away the kid’s name and email address when I pasted the email to my coworker, it would arguably be a cakewalk to string him along — he’s under thirteen and apparently gullible enough to think I’m going to check into whether all my new forum users are really how old they say they are, neither of which I would have known if he had just lied about his age like the rest of the internet. And then he would have been safe among the faceless crowd, instead of the one 12-year-old who made me activate his account by hand. I’m about a million times more likely to fuck with him now than if he hadn’t sent in that consent form — all he’s done is made himself a target.
Go COPPA.
There is a ballot question in the upcoming state election to eliminate the state income tax. I did some research into the arguments for and against this question, and found that they all make the same incorrect assumption — that the budget would have to take the loss of the income tax and not make up for it in any other way. In fact, the full text of the question only specifies the elimination of the income tax as a binding measure, not any sort of reduction of the budget. I can think of several reasons why it would be a good idea to eliminate the state income tax and replace its portion of the state budget with increases in property taxes, something New Hampshire and several other states have been doing for years.
1. It would be more efficient for the state government.
We already have a system in place for collecting property taxes. Increasing the property tax rate would not require any more infrastructure than we already have. Eliminating the income tax would allow us to shed an entire department of the state government, saving the taxpayers money.
2. It would be cheaper and easier for taxpayers.
Every year I pay H&R Block something like 30 bucks to process my state income tax form. The fact that there’s an entire private industry that revolves around a specific type of tax should be a warning sign that said tax is too complicated. Nobody has to pay a 3rd party company anything to handle their property or sales taxes. Eliminating the income tax would save time and money for anyone who works in Massachusetts.
3. Taxes are a disincentive.
Taxes, while bringing in revenue, also dissuade certain behaviors. Cigarettes, for example, are heavily taxed. Sales taxes dissuade consumption and encourage saving. Property taxes encourage living efficiently. With the income tax, we should be asking ourselves: what are we trying to disincentivize? Productivity? Making a living? Eliminating the income tax would eliminate an undesirable disincentive.
For these reasons, I will be voting Yes on 1 in November, and I hope you do the same.
We recently got to play Mafia with some of the changes proposed in my previous Mafia post.
The Changes
Specifically, we discarded the Detective entirely and played with two “Elders” on the side of the Civilians. (Elders are what we ended up calling the character type that my previous post called the Police). We used my previous post’s Method 1; during the pre-game phase, the Elders got to see who all the Elders were, and that was the extent of their powers. Additionally, we put a constraint on the Elders that they were a new victory condition for the Mafia — if all the Elders die, the Mafia win. This was designed to prevent the Elders from announcing themselves publicly.
We also introduced an entirely new mechanic to the game — we allowed private note passing. In theory, there was nothing stopping anyone from doing this in our previous games, we just made it an officially condoned part of the game.
Thoughts
I liked the way the Elders replaced the role of the Detective. Traditionally the Detective would start a game knowing that one other person was a Civilian. In our game, two people started the game with this information, making turn one at least slightly more interesting1. Removing the swing mechanic that the Detective brings to the game was also a positive change.
I really liked the note-passing mechanic. As expected, there were a lot of unnecessary/joke notes flying around, but this was arguably a good thing — it made passing real notes much less noticeable among the noise of the joke notes. As an Elder, I managed to use the note-passing mechanic to my advantage2. Mike also speculates that note-passing would make the Mafia much more interesting if there were two or more of them in a game — I agree.
I still kind of felt like the “turn one problem” still existed, if in a slightly reduced form. At this point, I’m not sure how to solve it entirely. Adding more information to the game on turn one at this point seems too powerful. In the past, we’ve relied on noise-making as a catalyst for accusation-making — people seem to either be getting stealthier or deafer, and there were no such accusations during our two games. Maybe a solution to the turn one problem involves forcing the Mafia to do something more complicated during the night, like ask the moderator if a certain person is an Elder or not. This would not only make the Mafia potentially louder during the night, it would also give them a reason to speak up during turn one, since they would have more specific targets in mind.
We encountered a problem that at some points in the game, it was statistically favorable for the Elders to come straight out and declare their Elderhood. I felt like this was a lame conclusion to the game and so I didn’t do it, but that temptation is a problem. It would definitely be lame to come right out and declare it, but how lame is it to declare it privately to one person in a note? (I ended up doing this.) If that isn’t lame, would it be lame to send that note to another person, or two? Where do you draw the line?
I spent some time today thinking about Mafia. In my play group, the game has always had the same problem on the first turn — nobody has any information except the Mafia, and everyone knows it. Nobody wants to accuse anyone, because the natural conclusion is that accusers are in the Mafia. After all, Civilians generally have no information, so for someone to claim to have information makes them a target of suspicion. This generally devolves into a random first-turn kill, which sucks for the person who died, and is statistically good for the Mafia.
Our short-term patch was to give the Detective a pre-first-turn guess, which A) isn’t usually much of a help (if they pick a Civilian) and B) can be too much of a swing (if they pick a Mafia).
Here are my proposed solutions:
Create a new character type – The Police
I thought of two ways that this character could work, and both methods could be used for varying sized games. What’s common to both methods is that there will be two or more Police characters, and they are on the side of the Civilians. The Police generally want to keep their identities hidden from the rest of the players.
Method 1:
At the beginning of the game during the pre-first-turn phase, the moderator has the Police all open their eyes and look at each other. This is the only special ability the Police have — after this phase, they act as normal Civilians. This creates a small circle of trust between a few of the Civilians, which gives them a much-needed advantage, especially in the first turn. This creates a first-turn situation in which a large number of players have an incentive to influence who gets killed, and more importantly, people who try to guide the discussion are no longer targets of suspicion. Of course, the Mafia will be looking out for people who seem to be confident or agree with each other all the time, so the Police need to be careful not to make themselves obvious targets. I envision there being 2 or 3 Police characters in a game.
Method 2:
Mostly the same as Method 1, except there is a secret chain of command in the Police. To explain by way of example, let’s say there are three Police cards, a Jack, a Queen and a King. During the pre-first-turn phase, the person holding the Jack does something to identify himself, like putting his finger on his nose (keeping his eyes closed). Then, the Queen opens her eyes, and sees who has the Jack. The queen then closes her eyes and puts her finger on her nose. The King then opens his eyes and sees who both the Jack and the Queen are. In this way, each Police character can either trust or be trusted by one or more people, but that trust is one way. The King will take care to listen to the Jack and Queen, but knows that they will be suspicious of anything he tries to tell them. The Jack will know that two people in the room are listening to him, but does not know who those people are. This method, being not as powerful as Method 1, would hopefully allow for more Police characters in a game.
Method 3:
Use either Method 1 or 2, and grant the Police a nightly phase in which they “Arrest” a character. When the group wakes up, the moderator announces who was arrested during the night. Depending on how strong of an advantage we want to give to the Civilians, the arrested character could either A) not be allowed to talk, B) not be allowed to vote, or C) both A and B. This gives the Civilians some wiggle room for suspected Mafia members without having to outright kill them. It also gives the Mafia members another method for determining who the Police are so they can be killed off.
Eliminate or Modify the Detective
The Detective is too swingy to be fun. It sucks as a Mafia member to be targetted so specifically by the Detective — there’s virtually nothing you can do at that point except shut up and accept your fate. Unfortunately, since this situation is the ultimate goal of the Detective, I feel like the character is fundamentally flawed and should be removed from the game.
One way to make the Detective more interesting/playable would be to change the moderator’s response. Instead of the Moderator answering the question “Is this person a Mafia?”, they could answer the question “Is this person either a Mafia or a Police?”, to which they would respond either “Yes, that person is one of those types” or “No, that person is just a regular Civilian”. This does two things: Firstly, it vastly improves the chances that the Detective will get a positive response, which makes the Detective arguably more interesting to play, and secondly it vastly reduces the impact that a positive response has on a game. The Detective would still have to try to figure out from the conversation who he thinks is more trustworthy. Additionally, if a Detective knew that two people were both Mafia/Police, he would have to figure out whether those two people were on the same side or not — if they were not, he would know that at least one was Mafia (as long as he could be sure they were on different sides, anyway). This change would hopefully also make the Detective less of a Mafia target, making it more of a strategy for the Detective to claim to be the Detective (and more of a strategy for the Mafia to claim to be Detectives). You could even have two Detectives, which makes the situation where two (or three) people claim to be Detectives much more interesting.
Let me know your thoughts on these proposed changes. I’d be eager to try something new in the world of Mafia. Because the way we play, Mike’s just too dangerous to let live.
I feel like I’ve been in here forever.
Wait, that can’t be right… cuz then I’d be dead.
Me, to myself, in a tired stupor, in the shower this morning.